Item Records

This page shows all the information we have about this item. Both the institution that physically holds this item, and RRN members have contributed the knowledge on this page. You’re looking at the item record provided by the holding institution. If you scroll further down the page, you’ll see the information from RRN members, and can share your own knowledge too.

The RRN processes the information it receives from each institution to make it more readable and easier to search. If you’re doing in-depth research on this item, be sure to take a look at the Data Source tab to see the information exactly as it was provided by the institution.

These records are easy to share because each has a unique web address. You can copy and paste the location from your browser’s address bar into an email, word document, or chat message to share this item with others.

  • Data
  • Data Source

This information was automatically generated from data provided by MOA: University of British Columbia. It has been standardized to aid in finding and grouping information within the RRN. Accuracy and meaning should be verified from the Data Source tab.

Description

Card game consisting of 38 cards with black and red characters on a white background on the face, and black reverse sides, all wrapped with a piece of off-white paper with an image of two elephants and both English and Chinese text printed in red ink.

History Of Use

Cards of this type were used for card games enjoyed by elderly people sitting outdoors in Hong Kong. At the time of collection (1980), groups of elderly people, primarily women, could be seen seated outdoors wherever there was available space, enjoying this leisure-time activity, which normally included small-scale gambling. Older men gathered in parks or wherever there was space, playing Chinese chess, called “elephant chess”. Their games attracted large groups of other men, who commented regularly on the game, making suggestions. Both men and women played mahjong, which also involved gambling, but this was done indoors, in shops created for the purpose or in people’s homes if they had enough space. Younger people almost inevitably had to work hard to support their families in this difficult economic time, with very little time off to engage in social activities like this.

Cultural Context

Toys and games.

Narrative

From a shop or market stall in Tsuen Wan.

Item History

With an account, you can ask other users a question about this item. Request an Account

With an account, you can submit information about this item and have it visible to all users and institutions on the RRN. Request an Account

Similar Items